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Sunday, April 18, 2010

Walk the Line


What is it about the appeal of a design that presents you with the unexpected?  If these two skeletons were girls with pigtails would we really give the image a second look?  If the colours were dark, mysterious or sombre would the overly obvious, standard skeleton mood bore us?  Where and when does design become intriguing and worthy of investigation?  Does interesting design play with peoples assumptions, making us question what we already know of our world?  How can a designer walk the line between the known and the unknown and force people to react, to have an opinion, to respond and question what is assumed.  How can we, as designers, carry the known into the unknown?

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